It's the first time I've written a log, but the game is finished.


There's not much to say about the game as it's finished development.

The game was in development from three years ago, but that doesn't mean the game was in development for three years.
People are lazy, especially when you do the development by yourself at home and no one will rush you and ask you. Everything requires self-discipline.
I don't know how other people's development process is, for me I find it difficult. Because the production tools are in English and a lot of the tutorials are in English. It's really hard for someone who doesn't speak English well.
It's already a hero to get the game done. It's like drinking that water that never finishes and is very hard to drink.

You know there are a lot of people making their own games, but everyone is very lonely.

The worst thing is not that you can't finish the game, but that no one sees it when it's finished. This is a very common situation. There are many games hitting the shelves every day, but only a small percentage of them get seen. I always say that indie games are half on strength and half on luck. I've made a lot of efforts to promote my game, but basically it's all been kind of stone sinking. It was a very bitter experience.

Only those without dreams are not sad.

Files

LegendofHomebody0.998f.zip 126 MB
Jan 10, 2021

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